![]() ![]() While the Gravity Hammer has been reworked in Infinite for less lunge but wider OHK range, the Energy Sword is still a lunge monster, but thanks to the weakened shotgun, a core tool to defend against the Sword’s domination has been removed. Those weapons would lunge towards foes to grant an easy one hit, but a shotgun would let the player counter their lunge with a quick kill. However, as soon as melee weapons like the Energy Sword and Gravity Hammer came into play, the shotgun came into its element. The shotgun was incredibly situational anyway, its only real use in conventional gameplay being to hide around corners and one shot unsuspecting dweebs. Still, the biggest crime is the fact that it ruins classic Halo match-ups. Even in that framing though, the Bulldog still feels like a downgrade, as the original shotgun could at least remove the full shield in one shot with the right range if you weren’t close enough to one hit kill. Perhaps 343 Industries are trying to promote a more melee focused approach with the shotgun, as you could use the shotgun to weaken an enemy’s shield so you can lay them out in one punch instead of two. The increased rate of fire due to the weapon not being a pump action is also helpful, but when you’re used to the one hit kill potential of Halo’s boomstick that’s been evident in the 20 years prior, the Bulldog doesn’t match up. That’s a bit of a hyperbole, as the shotgun in Infinite is still capable of putting a Spartan in the ground in 2-3 shots at close range. Now, with the Bulldog in Halo Infinite, it feels like you need to be in the same kind of range to even tickle the enemy. It would even one hit kill if you rammed in the enemy’s face and pulled the trigger, which doesn’t sound impressive, but considering you play as super-powered, badass marines in god tier sci-fi armour, it’s a lot of damage. Typically, the shotguns in Halo games have been pump action affairs, with the M90 and M45 shotguns absolutely decimating enemy Spartans in close range. The Heatwave gets a pass from me due to how gimmicky it feels, and the bouncing shots and trajectory swapping have more utility, but the CQS48 Bulldog feels like the biggest downgrade from the Halo games of the past. However, there’s one issue to me that’s more egregious than all the others, one that I’d go as far as to say ruins part of Halo Multiplayer’s core identity entirely: the shotgun fucking sucks. There’s also the battle pass progression controversy, an ongoing issue that 343 have been continually refining. Most tend to agree that the core gameplay of Halo Infinite absolutely slaps, but concerns have been raised about how the cosmetics work, with certain pieces and shaders only viable on certain armour cores and weapons, and the forced cross play in most playlists has seemingly let M&K aiming demons and even cheaters run rampant on unsuspecting controller players. While we’ll still have to wait and see if the campaign is up to snuff, opinions on the multiplayer have been all over the place. With Halo Infinite’s multiplayer having been out for over two weeks now, people from across the world have had their chance to get their feelings out there on what could be the best multiplayer shooter of 2021.
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